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About

Hello! My name is Mia Disanti, and I am an experienced rigging artist who focuses on making accessible rigs in Maya for 3D artists breaking into the field. My goal is to create technical works of art that are easy to operate and performance ready. I like to specialize in engineering comprehensive rigs that are contoured to the characteristics of Unreal Engine. With my background studies at the Cleveland Institute of Art majoring in Animation, I bring to the table a strong sense of movement, deformation, and realistic rigs. 

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© 2026 by Mia Disanti. All rights reserved.

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